Bayonetta (2017) PC Review

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With legs that don’t quit to the point where they are actually disproportionate and sporting guns on her heels,Bayonetta struts and flaunts herself with confidence. The game is a brazen, cheeky and lighthearted hack and slash romp that is self aware and relentlessly exciting, radiating confidence effortlessly.

The game falls in the tradition of character action games pioneered by titles like Devil May Cry, being a fast paced brawler that prioritises fast reflex and skillful combo memorization. A halfway decent player can create a speedy and fantastic spectacle that can end in torturous finishing moves that sometimes resemble some strange form of BDSM. One of the core mechanics here is witch time, which rewards skillful dodging and risk taking with a brief hit of slow motion, allowing you to start wailing on enemies with abandon,continuing a combo and juggling so insanely like an expert circus performer or Tekken player. This hack and slash brawling, while being a little more combo focused and button mashing than the older Devil May Cry titles is nevertheless requiring in skill and an absolute blast to play.

In regards to the difficulty, I did my playthrough on normal and let me tell you, it can be quite challenging and occasionally frustrating, especially if you want to get the highest mission ranking. However, it rarely becomes so frustrating as to feel unfair or make you want to throw your controller out the window. The only times I felt the game was a bit unfair were with some enemies that could stun lock you and hit hard, taking large chunks of health away. Another is that witch time appears to not work on some enemies for some reason that is not immediately clear. Another thing I would like to have is a few more immediate health restoration drops on the normal difficulty, especially after a particularly difficult mob or mini boss. That said, some sections where I had barely a sliver of health left motivated me to push harder in each section and sometimes to success. On continues, the game restores you health bar fully and boss battles have checkpoints, making them much more fair.

Speaking of enemies, there is plenty of variety between the standard enemy types that the game throws new ones at you almost constantly and mixing them with the previous ones, providing a pace that never leaves you bored. The enemies are typically some form of angel, that are all white and gold trimmed and bosses are impressively scaled and look like bizzare statuesque frankenstein beings with tentacles and wings and gigantic faces and legs that sport a white and gold trimmed aesthetic. One later boss looks like some weird cross between Volgin, David Bowie and the Phantom of the Opera, rocking robes that look like a catholic clergyman and decked out with peacock feathers. All these boss fights, in addition, are tremendously fun, with the Jeanne fights being particular notable highlights since they often have the best backdrops and are the most intense, reminding me of the Vergil fights from Devil May Cry 3.

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The overall look of the game is stunning, with sharp high resolution textures, sublime animation work and environments that range from bright medieval cities with a slight gothic influence in the architecture to art deco near futuristic cities and the heavenly paradiso, Bayonetta will have you running, jumping and fighting your way through all of these. You will even fight on a plane, a rocket and on the sides of buildings, and by the end, literally kill god. The story isn’t the greatest, but it’s presentation is so enjoyable that it’s worth holding off on that skip cutscene button, at least on the first playthrough.

Did I mention that this game is completely ridiculous? Because it is and it revels in it from the absurd character proportions, unbelievable fight choreography in cutscenes and some weird story about the balance between light and dark and destroying the universe to create a new one. Oh, and demonic summons that are weaved from hair. Bayonetta herself , as I have mentioned, is cheeky and sexy, with a sultry and sarcastic British accent. She is just a fun character, both to play and to watch.

The score of the game too is quite idiosyncratic that goes from fast, poppy jazz renditions of Fly Me to the Moon during normal combat to a big orchestral score that builds and sounds like something that might belt out through the choir in a cathedral. It’s quite a strange sound mix for the genre, but it fits the tone of the game quite well.

In terms of game length, a playthrough on normal took about 10 or so hours, but this is something that is made to be replayed, with new unlockables, such as outfits, more techniques and weapons and increased difficulty levels that are a bit more well thought out than being a mere buff in enemy attack and speed and debuff in player health.

As a port of a game that is about 8 years old as of this writing, the PC version of Bayonetta is definitely the best. It performs flawlessly at high resolutions and my system doesn’t break a sweat at max settings with 8x MSAA. It looks sharp and the cutscenes, which I am not sure if they are prerendered or not, look fantastic although they’re locked at 30fps.  I would also recommend playing with some kind of game pad, considering that this game was not originally designed for keyboard and mouse. But if you’re feeling particularly risky, the keys are fully re bindable. As far as glitches and crashes go, I only experience one glitch on the plane section and one CTD somewhere else, but it was otherwise smooth sailing. The load times are incredibly quick too, making the combo practice feature during loads that were supposed to make them bearable on the console release, at least for me, became redundant.

This PC release is without a doubt the definitive version of this Platinum Games classic. Especially if your only experience with the game is the shoddy PS3 version, you should definitely give the game another shot here. The game itself also remains a joy, with some of the best combat in the genre and a lighthearted and sexy style that is impossible not to love, unless you’re some kind of weird prude. This is an absolute must play and it’s only $20 on steam, so there’s no excuse not to get it.

9.5/10

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Inland Empire (2006) review

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Where do I begin with Inland Empire, David Lynch’s last feature film? Well, for one, it is a difficult film to watch in the sense that it is incredibly cryptic; probably Lynch’s most cryptic feature film to date. In saying that, it is also not his best but it is definitely worth a watch.

Let’s start with the basic plot. The set up of this film is that Nikki Grace (Laura Dern) is set to star in a leading role in a new Hollywood production, where she plays a woman named Susan, in an affair with a man named Billy, played by Devon (Justin Theroux). Devon is warned by Nikki’s husband not to try and have an affair with Nikki. This is all within the first hour or so in the film and even with Lynch’s characteristically idiosyncratic way of presenting dialogue, this early part of the film is actually quite straightforward.

Where it starts getting weird is when the film within a film is being made: a person appearing but who isn’t actually there, sudden realisation that the line between reality of the film and film within a film are being blurred and a bizzare, dreamlike structure. The film cuts back and forth between different rooms and Nikki’s experiences, which are at times surreal and confusing. Like dreams can be, the relationship and structure from room to room are quite illogical in the eclectic difference; being able to cut to Polish streets, to a typical LA home, to gritty industrial looking apartments that are reminiscent of Eraserhead or the prison in Silent Hill 2. There are red velvet curtains and not-quite-chevron floors that made me for a moment think this film had some connection to Twin Peaks but when I didn’t hear anyone speak backwards, that theory was thrown out the window. There is also a room with anthropomorphic rabbits that seem to be in the world’s strangest sitcom, given the laugh track. Sequences in the film loop back around and into each other, creating a narrative structure that is non linear and very non traditional. As far as the structure is concerned, it reminds me very much of Lynch’s previous film Mulholland Drive as well as the Kurt Vonnegut novel Slaughterhouse Five.

So, without spoiling it too much, here is what I think might have happened in the film: after starting filming and then going through that strange alleyway, Nikki’s experience of reality and film became increasingly blurred, possibly even that there became multiple permutations of the same person that was at times able to remember and experience pieces of the different permutations. Space and time become disrupted, considering the unclear chronology of events that unfold. The identity of Nikki too through this surreal, dreamlike experience becomes fractured and disjointed. At least that is my basic interpretation and mapping of events throughout the film without spoiling too much.

One of the most distinctive features of the film, aside from Lynch’s characteristic use of a low, rumbling ambient soundscape that generates constant unease and full music tracks that punctuate the emotion of a given sequence, is the camera used. For this film, Lynch used a consumer grade digital camera that I believe was 480p and so the film has this unusual aesthetic that is subversive and discomforting, since this is not how we are used to watching feature films but instead home movies or television during the time of this film’s production. Or watching student films. With that, it of course appears dated on this technical level, but if you watch a 1080p version it looks fine most of the time due to the camera being rather steady. This was something I paid especially close attention to considering the original Blair Witch Project does look kind of shit on 1080p screens, even with an HD stream.

The performances as a whole in this film, especially Laura Dern’s are quite excellent, although she’s not quite a good a screamer as Sheryl Lee. Dern convincingly conveys the confusion of Nikki’s experience and the different personalities she seems to embody throughout, showing off a tremendous amount of range as well as subtlety.

Inland Empire clocks in at a three hour run time. It is a film filled with tremendous performances and the dreamlike and nightmarish surrealism Lynch often has deployed throughout his works in imaginative ways. Considering this run time, it can feel a bit slow, but the length is necessary since if it was too much shorter, there would be even less time to process what the hell is going on. It requires patience from the viewer and as I have said, it is Lynch’s most cryptic and difficult feature film to date, an enigma wrapped up in a mystery.  But don’t let that deter you since it is still surrealist excellence that should be appreciated by any Lynch fan, even if, like me, it’s not quite your favourite.

9/10